Aquesta simulació mostra dos molls i masses connectats a una paret. Els gràfics produïts es diuen Corbes de Lissajous i es generen mitjançant funcions simples de si i cosinus.
Pot canviar paràmetres en la simulació, com la massa o la rigidesa del ressort. Pot arrossegue qualsevol massa amb el mouse per a establir la posició inicial.
The math behind the simulation is shown below. Also available are:
open source code,
Physics and Equations of Motion
The two springs act independently, so it is easy to figure out what are the forces
acting on the two blocks. Label the springs and blocks as follows:
wall - spring1 - block1 - spring2 - block2
We'll assume the origin is at the connection of the spring to the wall. Define the
following variables (subscripts refer to block 1 or block 2):
-
x1, x2 =
position (left edge) of blocks
-
v1, v2 =
velocity of blocks
-
F1, F2 =
force experienced by blocks
-
L1, L2 =
how much spring is stretched
And define the following constants:
-
m1, m2 =
mass of blocks
-
w1, w2 =
width of blocks
-
k1, k2 =
spring constants
-
R1, R2 =
rest length of springs
The springs exert force based on their amount of stretch according to
F = −k × stretch
The forces on the blocks are therefore
F1 = −k1 L1 + k2 L2
F2 = −k2 L2
The stretch of the spring is calculated based on the position of the blocks.
L1 = x1 − R1
L2 = x2 − x1 − w1 − R2
Now using Newton's law
F = m a
and the definition of acceleration as
a = x''
we can write two second order
differential equations. These are the equations of motion for the double spring.
m1 x1'' = −k1 (x1 − R1) +
k2 (x2 − x1 − w1 − R2)
m2 x2'' = −k2 (x2 − x1 − w1 − R2)
Numerical Solution
It is easy to convert the above second order equations to a set of first order
equations. We define variables for the velocities
v1, v2
. Then there are four
variables
x1, x2, v1, v2
and a first-order differential equation for each:
x1' = v1
x2' = v2
v1' = −(k1 ⁄ m1) (x1 − R1) +
(k2 ⁄ m1) (x2 − x1 − w1 − R2)
v2' = −(k2 ⁄ m2) (x2 − x1 − w1 − R2)
This is the form that we need in order to use the
Runge-Kutta method for
numerically solving the differential
equation.
This web page was first published April 2001.