openshot-audio
0.1.2
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#include <juce_core.h>
Public Types | |
typedef void * | ThreadID |
Public Member Functions | |
Thread (const String &threadName) | |
virtual | ~Thread () |
virtual void | run ()=0 |
void | startThread () |
void | startThread (int priority) |
bool | stopThread (int timeOutMilliseconds) |
bool | isThreadRunning () const |
void | signalThreadShouldExit () |
bool | threadShouldExit () const |
bool | waitForThreadToExit (int timeOutMilliseconds) const |
bool | setPriority (int priority) |
void | setAffinityMask (uint32 affinityMask) |
bool | wait (int timeOutMilliseconds) const |
void | notify () const |
ThreadID | getThreadId () const noexcept |
const String & | getThreadName () const |
Static Public Member Functions | |
static bool | setCurrentThreadPriority (int priority) |
static void JUCE_CALLTYPE | setCurrentThreadAffinityMask (uint32 affinityMask) |
static void JUCE_CALLTYPE | sleep (int milliseconds) |
static void JUCE_CALLTYPE | yield () |
static ThreadID JUCE_CALLTYPE | getCurrentThreadId () |
static Thread *JUCE_CALLTYPE | getCurrentThread () |
static void JUCE_CALLTYPE | setCurrentThreadName (const String &newThreadName) |
Friends | |
void JUCE_API | juce_threadEntryPoint (void *) |
Encapsulates a thread.
Subclasses derive from Thread and implement the run() method, in which they do their business. The thread can then be started with the startThread() method and controlled with various other methods.
This class also contains some thread-related static methods, such as sleep(), yield(), getCurrentThreadId() etc.
typedef void* juce::Thread::ThreadID |
A value type used for thread IDs.
Creates a thread.
When first created, the thread is not running. Use the startThread() method to start it.
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virtual |
Destructor.
You must never attempt to delete a Thread object while it's still running - always call stopThread() and make sure your thread has stopped before deleting the object. Failing to do so will throw an assertion, and put you firmly into undefined behaviour territory.
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static |
Finds the thread object that is currently running.
Note that the main UI thread (or other non-Juce threads) don't have a Thread object associated with them, so this will return nullptr.
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static |
Returns an id that identifies the caller thread.
To find the ID of a particular thread object, use getThreadId().
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inlinenoexcept |
Returns the ID of this thread.
That means the ID of this thread object - not of the thread that's calling the method.
This can change when the thread is started and stopped, and will be invalid if the thread's not actually running.
Returns the name of the thread.
This is the name that gets set in the constructor.
bool Thread::isThreadRunning | ( | ) | const |
Returns true if the thread is currently active
void Thread::notify | ( | ) | const |
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pure virtual |
Must be implemented to perform the thread's actual code.
Remember that the thread must regularly check the threadShouldExit() method whilst running, and if this returns true it should return from the run() method as soon as possible to avoid being forcibly killed.
Implemented in juce::TimeSliceThread, juce::Timer::TimerThread, juce::ThreadPool::ThreadPoolThread, and juce::InterprocessConnection::ConnectionThread.
void Thread::setAffinityMask | ( | uint32 | affinityMask | ) |
Sets the affinity mask for the thread.
This will only have an effect next time the thread is started - i.e. if the thread is already running when called, it'll have no effect.
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static |
Changes the affinity mask for the caller thread. This will change the affinity mask for the thread that calls this static method.
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static |
Changes the name of the caller thread. Different OSes may place different length or content limits on this name.
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static |
Changes the priority of the caller thread.
Similar to setPriority(), but this static method acts on the caller thread. May return false if for some reason the priority can't be changed.
bool Thread::setPriority | ( | int | priority | ) |
Changes the thread's priority. May return false if for some reason the priority can't be changed.
priority | the new priority, in the range 0 (lowest) to 10 (highest). A priority of 5 is normal. |
void Thread::signalThreadShouldExit | ( | ) |
Sets a flag to tell the thread it should stop.
Calling this means that the threadShouldExit() method will then return true. The thread should be regularly checking this to see whether it should exit.
If your thread makes use of wait(), you might want to call notify() after calling this method, to interrupt any waits that might be in progress, and allow it to reach a point where it can exit.
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static |
void Thread::startThread | ( | ) |
Starts the thread running.
This will cause the thread's run() method to be called by a new thread. If this thread is already running, startThread() won't do anything.
void Thread::startThread | ( | int | priority | ) |
Starts the thread with a given priority.
Launches the thread with a given priority, where 0 = lowest, 10 = highest. If the thread is already running, its priority will be changed.
bool Thread::stopThread | ( | int | timeOutMilliseconds | ) |
Attempts to stop the thread running.
This method will cause the threadShouldExit() method to return true and call notify() in case the thread is currently waiting.
Hopefully the thread will then respond to this by exiting cleanly, and the stopThread method will wait for a given time-period for this to happen.
If the thread is stuck and fails to respond after the time-out, it gets forcibly killed, which is a very bad thing to happen, as it could still be holding locks, etc. which are needed by other parts of your program.
timeOutMilliseconds | The number of milliseconds to wait for the thread to finish before killing it by force. A negative value in here will wait forever. |
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inline |
Checks whether the thread has been told to stop running.
Threads need to check this regularly, and if it returns true, they should return from their run() method at the first possible opportunity.
bool Thread::wait | ( | int | timeOutMilliseconds | ) | const |
Makes the thread wait for a notification.
This puts the thread to sleep until either the timeout period expires, or another thread calls the notify() method to wake it up.
A negative time-out value means that the method will wait indefinitely.
bool Thread::waitForThreadToExit | ( | int | timeOutMilliseconds | ) | const |
Waits for the thread to stop.
This will waits until isThreadRunning() is false or until a timeout expires.
timeOutMilliseconds | the time to wait, in milliseconds. If this value is less than zero, it will wait forever. |
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static |
Yields the calling thread's current time-slot.
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friend |