openshot-audio  0.1.2
Classes | Namespaces | Macros
juce_audio_formats.h File Reference
#include "../juce_audio_basics/juce_audio_basics.h"
#include "format/juce_AudioFormatReader.h"
#include "format/juce_AudioFormatWriter.h"
#include "format/juce_MemoryMappedAudioFormatReader.h"
#include "format/juce_AudioFormat.h"
#include "format/juce_AudioFormatManager.h"
#include "format/juce_AudioFormatReaderSource.h"
#include "format/juce_AudioSubsectionReader.h"
#include "format/juce_BufferingAudioFormatReader.h"
#include "codecs/juce_AiffAudioFormat.h"
#include "codecs/juce_CoreAudioFormat.h"
#include "codecs/juce_FlacAudioFormat.h"
#include "codecs/juce_LAMEEncoderAudioFormat.h"
#include "codecs/juce_MP3AudioFormat.h"
#include "codecs/juce_OggVorbisAudioFormat.h"
#include "codecs/juce_QuickTimeAudioFormat.h"
#include "codecs/juce_WavAudioFormat.h"
#include "codecs/juce_WindowsMediaAudioFormat.h"
#include "sampler/juce_Sampler.h"

Go to the source code of this file.

Classes

class  juce::AudioFormatReader
 
struct  juce::AudioFormatReader::ReadHelper< DestSampleType, SourceSampleType, SourceEndianness >
 
class  juce::AudioFormatWriter
 
class  juce::AudioFormatWriter::ThreadedWriter
 
class  juce::AudioFormatWriter::ThreadedWriter::IncomingDataReceiver
 
struct  juce::AudioFormatWriter::WriteHelper< DestSampleType, SourceSampleType, DestEndianness >
 
class  juce::MemoryMappedAudioFormatReader
 
class  juce::AudioFormat
 
class  juce::AudioFormatManager
 
class  juce::AudioFormatReaderSource
 
class  juce::AudioSubsectionReader
 
class  juce::BufferingAudioReader
 
class  juce::AiffAudioFormat
 
class  juce::FlacAudioFormat
 
class  juce::OggVorbisAudioFormat
 
class  juce::WavAudioFormat
 
class  juce::SamplerSound
 
class  juce::SamplerVoice
 

Namespaces

 juce
 

Macros

#define JUCE_USE_FLAC   1
 
#define JUCE_USE_OGGVORBIS   1
 
#define JUCE_USE_MP3AUDIOFORMAT   0
 
#define JUCE_USE_LAME_AUDIO_FORMAT   0
 
#define JUCE_USE_WINDOWS_MEDIA_FORMAT   1
 
#define JUCE_USE_WINDOWS_MEDIA_FORMAT   0
 

Macro Definition Documentation

#define JUCE_USE_FLAC   1

Config: JUCE_USE_FLAC Enables the FLAC audio codec classes (available on all platforms). If your app doesn't need to read FLAC files, you might want to disable this to reduce the size of your codebase and build time.

#define JUCE_USE_LAME_AUDIO_FORMAT   0

Config: JUCE_USE_LAME_AUDIO_FORMAT Enables the LameEncoderAudioFormat class.

#define JUCE_USE_MP3AUDIOFORMAT   0

Config: JUCE_USE_MP3AUDIOFORMAT Enables the software-based MP3AudioFormat class. IMPORTANT DISCLAIMER: By choosing to enable the JUCE_USE_MP3AUDIOFORMAT flag and to compile this MP3 code into your software, you do so AT YOUR OWN RISK! By doing so, you are agreeing that ROLI Ltd. is in no way responsible for any patent, copyright, or other legal issues that you may suffer as a result.

The code in juce_MP3AudioFormat.cpp is NOT guaranteed to be free from infringements of 3rd-party intellectual property. If you wish to use it, please seek your own independent advice about the legality of doing so. If you are not willing to accept full responsibility for the consequences of using this code, then do not enable this setting.

#define JUCE_USE_OGGVORBIS   1

Config: JUCE_USE_OGGVORBIS Enables the Ogg-Vorbis audio codec classes (available on all platforms). If your app doesn't need to read Ogg-Vorbis files, you might want to disable this to reduce the size of your codebase and build time.

#define JUCE_USE_WINDOWS_MEDIA_FORMAT   1

Config: JUCE_USE_WINDOWS_MEDIA_FORMAT Enables the Windows Media SDK codecs.

#define JUCE_USE_WINDOWS_MEDIA_FORMAT   0

Config: JUCE_USE_WINDOWS_MEDIA_FORMAT Enables the Windows Media SDK codecs.